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Yakshagana
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"Yakshagana" is a visual interactive gaming app that provides information about different costumes of Yakshagana - a rich theatre art in Karnataka. It helps users to understand more about the various characters in the Yakshagana play by helping the users explore and create avatars, later identify them as different characters of the play.

Information and Classification

Individual

2 weeks - 2020

Characters

Academic Project

Indian Traditions

Visual Design

Theatre Art

CONTEXT

The kids today do not feel the need to learn the tradition and culture of our country. This interactive game just makes them aware about an important traditional theatre art "Yakshagana".

It is a dress up game that lets the kids create amazing costumes, learn about the character, and later use it as an avatar and share it with their friends via social media.

Let's Experience this app

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DESIGN PROCESS

Research

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Insights

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User Flow

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Wireframes

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Visual Design

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Prototype

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RESEARCH

 Indians are losing their cultural roots, and shifting towards western culture and language. It is seen in a study that the upcoming generations are losing its touch from the language, festivals and other cultural aspects.

When I came across the data of Yakshagana, I was hearing it for the very first time even when I had spent over 2 years in Bangalore, Karnataka. This is when I realized how unaware we are about our cultural roots.

I moved on to research more about Yakshagana.

WHERE IS YAKSHAGANA FOUND IN INDIA?

Karnataka

Andhra Pradesh

Telangana

Kerala

Tamil Nadu

IMPORTANT ASPECTS OF YAKSHAGANA

Tala

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Tala are frameworks for rhythm determined by poetry style called Padya.

Raga

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Raga refers to the melodic framework of five or more notes.

Literature

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Yakshagana poetry is a collection of poems forming a musical drama. 

Costumes

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Costumes are elaborate & rich in colour defining  characters & roles.

RESEARCH  INSIGHTS

What got my attention? These elaborate costumes of Yakshagana artist.

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Colorful

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Yakshagana costumes are very rich in colour. 

Elaborate and Distinctive

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Costumes set the mood, they are characters-based.

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Breast Plates

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Breast Plates has mirrors that reflects light & colour.

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Shoulder Plates

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Made of bulky pads, they change actors' proportions.

Head Gears

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Made from areca frond, mica & wings of beetles. 

The Interactive Idea?

"Let's make a game out of the costumes,

where user can make their own avatar and learn alongside."

So I started exploring various ideas and layout, finally drew some Avatars.

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USER FLOW

Splash Screen

Introduction

Home Page

Select Jewellery

Select Costume

Select Avatar

Select

Shoulder Pads

Select

Head Gear

Character's Match

and their info

WIREFRAMES

"These are some of the key wireframes that I had made for the application"

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Selecting Avatar

Information about

Yakshagana

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Real Images

of Characters

Matching Percentage

Similarities or differences in the characters

Avatar Selection successfully done.

Primary selection

Secondary selection

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LOGO DESIGN

Logos help is creating a visual identity to any product. Below is the process of the logo for Yakshagana.

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Layout

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Formatting

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- ve & + ve

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Formatting

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Add Element

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But is this enough?

Adding stylized text to the logo helps in identifying the product more easily.

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How can the logo of such a colorful art form be black and white?

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being the most used and celebrated color is the costumes of Yakshagana artist

VISUAL DESIGN

Now let's get in how the visual feel of this application will look like.

COLOUR PALETTE

FDDFBC

FBCA8F

F79520

F7F7F7

C4C4C4

959595

ICONOGRAPHY

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TYPOGRAPHY

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TONE OF THE APP

Language
Formal and instructive

Greeting

"Namaskaram" - A regional term nationally identifiable ensuring both the regional aspect of the app is kept alive alongside making it easily understable

App flow

Graphically represented

Visuals

Flat illustrations of Yakshagana characters.

UI SCREENS

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Splash screen

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Avatar changing costume

Choices of costume

CTA to move to next item

Menu for different parts

"These are some of the key screens with the Visual design implemented."

Selection of Avatar

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Final Avatar

Matching Percentage

Comparisons of characters

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FUTURE SCOPE

This costumes created at the end can later be created in a an avatar that can be used in Virtual reality.

 

The avatar can also be used as an interactive filter which the kid can share with their friends

It could also be saved and shared as GIFs, and used to make memes. 

KEY LEARNINGS

  • I learned how major chunks of data can be visualized into an interactive product.

  • I also explored with various visual elements and their placements to create a balance.

  • I explore logo and avatar making.

SOME OTHER PROJECTS

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